This is an old sofa chair. This is my 1st 3d model that I have created form start to finish. Stated with 3ds max blockout shapes. Detailed and folds are created in zbrush then Retopo and UV in maya. Baking texturing are done in substance painter. Also images are rendered in I-ray substance built in renderer. Then I use Toolbag for 3d scene. If you have any suggestion please comment down below and if you like it make sure to hit the like button.