Hello, My name is Farhan Akhtar. I am a 3d artist worked for a gaming company and now I am working at Dassault Systemes as 3D modeling specialist. I have very good knowledge of high and low poly modeling workflow. My objective is to work in 3d creative industry to fulfill their requirement and learn everyday something new.
Contributed to 3DExcite team at Dassault Systèmes, specializing in creating highly detailed car interior soft parts using 3D and 2D CAD data as input. Ensured modularity for seamless variant switching and optimized assembly files for integration into the master model in DeltaGen with a meticulous group structure.
Also Contributed to workflow development, leveraging scripting expertise to create tools for the global 3D Excite modeling team.
Additionally, played a key role in diverse projects, including AR/VR and WebGL initiatives, by creating mid-poly models for an immersive user experience.
Developed mid-poly car models and create textures using Substance Painter and utilizing projection methods for a high-quality mobile game with upgradable parts, full interior, and detailed engines for enhanced gameplay experience.